Strata VR

STRATA is the world’s first responsive VR experience driven by biometrics. STRATA responds to your physiological and neurological data to generate procedural audio and visuals that help create awareness of your autonomic nervous system. The goal is to use our own biometrics as a controller, calming oneself to levitate upwards through five fantastical worlds. Built in Unreal game engine and compatible with the Oculus Rift and Vive, STRATA seeks to create a visual narrative of our biometric

STRATA made its public debut at the 2016 Cannes Lion International Festival of Creativity on the Innovation Stage as the center piece of Rama Allen’s keynote presentation. It was later showcased at the Victoria & Albert Museum as part of their Friday Late program in the Fall 2016.

Credits

Production

Production: The Mill
Executive Creative Director: Rama Allen
Producer: Jonathan Robinson
Production Coordinator: James Scott
Lead Creative Technologist: Mike Manh
Lead Technical Artist: Trent Atwood
Art Directors: William Arnold, Anthony Dodero
Developer: Eric Renaud-Houde
CG Artists: Lauren Shields, Rachel Start, Ivan Joy

Sound Design

Sound Design: Fall on Your Sword
Composer: Will Bates

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